This post is a summary of an opinionated aspect of gaming and according to my own point of view in which I draw heavily from the experience of playing specially selected video or pc games. There will be future posts which contain specifically researched areas of gaming and gamification. Gaming for me used to be mainly for leisure. It wasn’t until 2002 when gaming became a large part of my search for a pedagogical approach to increase student and learning engagement. Ever since then, my need to play games wasn’t about entertainment anymore but it was about how it was designed. No, I was not looking for answers in the technicalities of polygons, pixels or 3D engines. It was the game itself. The core purpose, the narratives, the characters, aspects of conflicts, trade, commerce, arcade and semiotics.
The immersiveness of the game environment and the design was what engages me. Certain games provided opportunities to be depended on, seek answers, investigate, solve problems through various approached and the most interesting thing of all, customization! It is like a revelation that customization of a game was what engages me the most because I get to decide how my character could be in any way I like, or how I want my government to behave in specific ways. I get to see how decisions and choices affect the outcome. Just like chess, There would be hundreds of outcomes.
These are essentially simulations but packaged in a fun and beautifully designed environment. However, such simulation and strategy games, have extensive information and research to strengthen its narrative and reinforces our interest to participate and play.